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*Insert Clever Title Here*

Jun. 20th, 2007 02:09 pm 200. . . whew.

I now have made 200 puzzles. Man, a lot of stuff has happened in the past 100 puzzles: I've dabbled in puzzle types which I've never tried before, and some definite affinities are really becoming visible (particularly, I seem to make a lot of Loop-de-Loops and Polyominouses). All in all, I'm proud of how far I've come in my puzzle construction; in particular, I've gotten much better at constructing a decent Twincognito (of which puzzle 200 is a 17x17 specimen). So. . . yeah. I'd say these have been a pretty good 10 months. :)

By the way, for future readers of this blog, my e-mail address is now glmathgrant[at]gmail[dot]com. Any puzzle solutions or PayPal money is to be directed there from now on.

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Aug. 21st, 2006 12:58 am Puzzle 100: Heyawake

It's official: Zotmeister is one of the most amazing puzzle constructors ever. He has just posted one of the most clever 20x36 Heyawake puzzles I've ever seen. It uses a wide variety of logic, is difficult, and has quite a good aesthetic. I made a 20x36 Heyawake puzzle for my 100th puzzle. I hope you find it as clever as Zotmeister's. :)

Unfortunately, *Insert Clever Title Here* will no longer free. If you've enjoyed my puzzles so far, and wish to continue enjoying them, then I'm charging $5 for access to my next 100 puzzles. My preferred payment method is PayPal, but e-mail me at gbf87[at]cox[dot]net, and we might be able to discuss other options.

I have set up a password-protected page where I will post my next 100 puzzles. By paying $5, you will be given access to this page. Here's a screenshot of what the page looks like:
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Thanks to everyone who has enjoyed this blog while it was free, and I hope you continue enjoying my puzzles in the future.

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Aug. 5th, 2006 07:16 pm Puzzle 99: House of Mirrors

I've been waiting for a good time to post this House of Mirrors puzzle, and now's a good time, I think. :)

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Aug. 5th, 2006 06:19 pm Puzzles 97 & 98: Sudoku

Oh, come on. If you don't know how to solve Sudoku, then I don't know how you discovered this blog. :)

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Puzzle on left, solution on right. Rules:
1. Place a single digit from 1 through 9 in every empty cell so that every row, column, and outlined box consisting of nine cells each contains every digit from 1 through 9 exactly once.

Okay, so maybe "rule" would have been more appropriate than "rules".

Now, I know for a fact that many serious puzzlers, such as those who frequent my blog, tend to shy away from Sudoku, since it's generally easier than other puzzles, such as Heyawake, and also features less variety of logic than other puzzles, such as Heyawake. However, this doesn't mean a good handmade Sudoku isn't capable of being beautiful from both a logical and aesthetic standpoint. At the very least, LOOK at these puzzles if you're not going to solve them. :)

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Send your solutions to my usual e-mail address.

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Jul. 31st, 2006 05:55 pm Puzzles 95 & 96: Block Party

Today's a really good day for unloading my old puzzles, apparently. The second one has a very unusual aesthetic. :)

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Jul. 31st, 2006 04:44 pm Puzzles 91-94: Polyominous

These are some old ones. The last one's my favorite. =D

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Jul. 31st, 2006 03:39 pm Puzzles 89 & 90: Heyawake

I am quite satisfied with the first one. The second one. . . it's meh.

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Jul. 29th, 2006 05:27 pm Puzzle 88: Loop-de-Loop

I'm proud of this puzzle I made today.

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Jul. 29th, 2006 05:07 pm Puzzle 87: Danny Boy's Pipes

This 10x10 Danny Boy's Pipes puzzle was made by me today. Enjoy! :)

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Jul. 29th, 2006 04:05 pm Puzzle 86: Danny Boy's Pipes

This is actually the third Danny Boy's Pipes puzzle I ever made. I shared it privately with a couple of people, and they liked it so much, they adapted it for a puzzle hunt they were making. Now that the hunt's over, I can post the puzzle here. :)

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Jul. 24th, 2006 04:25 pm Puzzle 85: A-Labyrinth-ing

Here's a larger and more challenging A-Labyrinth-ing puzzle, as promised.
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Jul. 23rd, 2006 07:48 pm Puzzle 84: A-Labyrinth-ing

Another Everett Kaser Software title gets a makeover.

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Example on left, solution on right. Rules:
1. The perimeter of a maze is shown. Locate the internal walls of the maze according to the following rules.
2. The maze must be connected; there should be a route that doesn't pass through any walls connecting any cell in the maze to any other cell in the maze.
3. There must not be any loops in the maze. Equivalently, every vertex on the interior of the maze must be connected to the perimeter of the maze via a series of internal walls.
4. A number in a circle represents how many cells in the maze, including the cell itself, can be seen from that cell. A cell can see all cells in the same row or column, up to an internal wall or the perimeter of the maze, whichever is encountered first.
5. A number in a diamond represents how many of the edges of that cell have walls on them. This includes the perimeter of the maze, if the cell is adjacent to the perimeter.


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I plan on making larger puzzles sometime, but hopefully this one will help to familiarize you with the techniques this puzzle requires.

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Jul. 20th, 2006 02:44 pm Puzzle 83: Loop-de-Loop

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Jul. 17th, 2006 08:12 pm Puzzles 81 & 82: Polyominous

I went on a vacation to Oklahoma recently. These puzzles were made during that vacation (which is why the first one spells OK in the givens). :)

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Jul. 17th, 2006 01:54 pm Puzzle 80: Process of Illumination

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Jul. 6th, 2006 08:04 pm Puzzle 79: Polyominous

I am quite satisfied with this puzzle I made today.

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Enjoy solving.

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Jul. 6th, 2006 12:40 pm Puzzle 78: Cross Sums

Another small puzzle to tide you guys over. Enjoy. :)
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Jul. 6th, 2006 12:01 pm Puzzle 77: Loop-de-Loop

A small one to keep you guys occupied.

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Jul. 3rd, 2006 09:04 pm Puzzle 76: Polyominous

ANOTHER one? :)

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Jul. 3rd, 2006 02:25 pm Puzzles 74 & 75: Nurikabe

How have I had my blog around for so long without posting a Nurikabe? :)

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Puzzle on left, solution on right. Rules:
1. Determine whether each cell is white or black according to the following rules.
2. The black cells must all form a single polyomino. No 2x2 cell area within the grid can contain all black cells.
3. Cells with numbers in them cannot be black.
4. Every cell with a number in it must be part of a polyomino-shaped "island" of white cells. No two islands may be adjacent horizontally or vertically. Every island must contain exactly one number which indicates how many white cells are in that island. No island may have more than one number, or no number. Every white cell must be part of exactly one island.


I hope I explained that well. :)

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Enjoy solving these. Send solutions to the usual address.

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